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FOV Calculator: Find the Right Field of View for Your Screen

Enter your screen size and how far you sit from it, and this FOV calculator works out the exact field of view your monitor covers. Switch to the converter to turn horizontal FOV into vertical, or see how a setting changes across 16:9, ultrawide and 4:3 screens.

Single and triple screens Curved monitors Horizontal and vertical converter Instant results

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Field of View Calculator

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Horizontal
Screen width —
Screen height —
Distance —
Curve —
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Horizontal
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Vertical
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Diagonal
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Total horizontal
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Side screen angle

Correct FOV at other distances

Which number goes in your game?

Use the horizontal value in games that ask for horizontal FOV and the vertical value in games that ask for vertical FOV.

How to Use This FOV Calculator

The calculator has two modes. Use Monitor setup to find the geometrically correct FOV for your screen, which is what sim racers and flight simmers need. Use Game converter when you already have a FOV number and want to know what it means on a different axis or aspect ratio.

STEP 01

Measure your setup

Note your screen’s diagonal size and aspect ratio, then measure from your eyes to the center of the screen while seated normally.

STEP 02

Enter the numbers

Pick single or triple screens, choose a curve rating if your monitor is curved, and add bezel width for a triple setup.

STEP 03

Copy the right value

Use the horizontal or vertical result, whichever your game asks for. For triples, angle the side screens to the value shown.

What Is FOV in Games?

Field of view is the angle of the game world shown on your screen at one time. A higher FOV squeezes more of the scene into the same display, which helps you spot movement at the edges but makes distant objects look smaller. A lower FOV magnifies the center of the image and feels more cinematic, or claustrophobic if it’s pushed too far.

There’s also a physical field of view: the angle your monitor actually fills in your vision from where you sit. When the in-game FOV matches that physical angle, objects appear at true scale and distances look right. That match is the whole point of an FOV calculator for sim racing, and it’s why a 27-inch 16:9 monitor viewed from 60 cm calls for roughly 53° horizontal, far below what most shooters use.

Horizontal vs. Vertical FOV: How to Convert Between Them

Games don’t agree on how to measure FOV, and that causes most of the confusion. Some quote the horizontal angle, from the left edge of the screen to the right. Others quote the vertical angle, from top to bottom. On a 16:9 monitor, 90° vertical works out to about 121° horizontal, so the same number can describe two very different views.

Horizontal to vertical

vFOV = 2 × atan( tan( hFOV ÷ 2 ) ÷ AR )

Example: 103° horizontal on 16:9 is 70.5° vertical.

Vertical to horizontal

hFOV = 2 × atan( tan( vFOV ÷ 2 ) × AR )

Example: 60° vertical on 16:9 is 91.5° horizontal.

For the aspect ratio, divide width by height: 16:9 is 1.778 and a 3440×1440 ultrawide is 2.389.

How popular games measure FOV

GameFOV typeWhat the number means
Counter-Strike 2Vertical, locked90° at 4:3, which becomes 106.26° horizontal on a 16:9 screen
ValorantHorizontal, fixed103° horizontal, with no slider to change it
Overwatch 2HorizontalSlider from 80° to 103°, measured on a 16:9 frame
Rainbow Six SiegeVerticalSlider from 60° to 90°, where 90 equals about 121° horizontal at 16:9

When you’re unsure, check your game’s settings menu or community wiki before copying a number from another title.

How Aspect Ratio Changes FOV on Ultrawide and 4:3 Screens

Most modern games use Hor+ scaling: they lock the vertical FOV and let the horizontal view grow with screen width. That’s why switching from 16:9 to an ultrawide shows more of the world at the sides without cutting anything from the top or bottom. CS2 works this way, which is why its locked 90° at 4:3 becomes 106.26° on a 16:9 screen.

Some games lock the horizontal FOV instead, so a wider screen trims the top and bottom of the image rather than adding to the sides. On those titles an ultrawide gives you a more zoomed-in view, not extra peripheral vision. The converter’s aspect ratio table shows how a locked vertical FOV plays out on every common screen shape.

Sim Racing FOV Calculator: Getting True Scale

In racing sims, the correct FOV is the one that matches your real viewing angle. With the right FOV, braking points, apexes and closing speeds become easier to judge, because movement on screen matches what your eyes expect.

Distance matters more than screen size. Moving from 60 cm to 50 cm away from a 27-inch 16:9 monitor raises the correct FOV from 53° to almost 62°, so measure from your eyes in your normal driving position.

Triple screen FOV and side angles

With three identical screens angled toward you, the total horizontal FOV is roughly three times that of one screen, plus a little extra for the bezels. Each side monitor should be turned inward by about the same angle as one screen’s FOV, so every panel faces your eyes squarely. The calculator shows that side angle. Check whether your sim wants the per-screen or total value, since many ask for the per-screen FOV with triple-screen mode turned on.

Curved monitors

Curved screens wrap their edges toward you, which slightly widens the angle they cover at the same size and distance. Pick your monitor’s curve rating, such as 1000R or 1800R, and the calculator accounts for it. A lower number means a tighter curve and a bigger effect.

What FOV Should You Use?

For shooters there’s no single best FOV, only a trade-off between awareness and precision. Use these ranges as a starting point, measured as horizontal FOV on a 16:9 screen.

60°

Console and TV

75°

Close and cinematic

90°

Classic PC

103°

Competitive

120°

Very wide

Sitting far from a large TV favors lower values, around 60° to 75°, because a very wide view on a distant screen shrinks targets and can cause motion discomfort. At a desk, 90° to 103° suits most players, and several competitive shooters cap their sliders near 103°. Values above 110° show a lot of the world but visibly stretch the edges of the image.

If you feel queasy or get headaches during long sessions, your FOV may be too narrow for how close you sit. Raising it a few degrees often helps.

Tips for Accurate FOV Results

Measure from your eyes. Use the distance from your eyes to the center of the screen, not from the edge of your desk.

Don’t guess the distance. A few centimeters of error shifts the result noticeably, especially on close setups.

Use the panel size. Screen size is the diagonal of the visible panel, so leave the bezel out of it.

Watch the axis. Typing a horizontal value into a vertical FOV slider gives a far wider view than you intended.

Match your real ratio. Choose the aspect ratio of the resolution you actually play at, such as 3440×1440 for many ultrawides.

Mind stretched resolutions. Playing 4:3 stretched on a 16:9 screen changes how wide the image looks, not always how much you can see.

FOV Calculator FAQs

At a desk, most players are comfortable between 90° and 103° horizontal on a 16:9 screen. Sim racers should use the calculated value for their setup instead, which is usually much lower.
Take the tangent of half the horizontal FOV, divide it by the aspect ratio, find the arctangent and double it. The game converter does this instantly for any aspect ratio.
It depends on your distance. A 27-inch 16:9 screen viewed from 60 cm covers about 53° horizontal and 31° vertical. Sit closer and the correct FOV rises.
It improves peripheral awareness but shrinks everything on screen, which can make long-range aiming harder. That trade-off is why many competitive games cap FOV.
Because it matches the small angle your screen really fills. It feels zoomed in at first, but it gives you true scale and better judgment of speed and distance.
Roughly, as long as the side screens are angled correctly toward you. Bezels add a small amount on top of that.

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Dial in your view

Run your exact measurements through the calculator, then copy the values straight into your game.